Making holograms for Jedi Knight and Mysteries of the Sith is easy and makes you look like you really know your stuff when it comes to editing. It only involves setting some flags on an adjoined surface. (No cogs--yay!)
Now that we have something to "project" our hologram, we are going to create the surface that will actually be our hologram. Cleave the sector straight between the two consoles like so:
Now you have created a nice surface that we can play with. Multiselect both of them (one surface belongs to each of the two sectors--make sure you get them both).
**Note: Every time that you have to cleave a surface while making a hologram, make sure you multiselect BOTH SIDES before you cleave. It will save you half the time and work than if you don't. Also remember to clear your multiselection after each cleave by pressing the 'Backspace' key.
Looking at the surfaces from the side, cleave a 4 meter slice in both sides:
Now multiselect both of the new surfaces above the consoles and cleave a 2 meter section a little above the consoles: (Remember the note!)
Making it Show Up
Now that we have our surface that will become the hologram, we can choose what we want it to
look like. Multiselect both surfaces and keep them multiselected until we are done making our holo.
Double-click on the '+MATERIAL' button in the item editor so you can choose the mat to use as the holo. Ones that work nicely are:
(JK) | |
(JK) | |
(JK) | |
(MotS) | |
(MotS) | |
(MotS) | |
(MotS) | |
(MotS) | |
(MotS) | |
(MotS) | |
(MotS) | |
(MotS) | |
(MotS) | |
(MotS) | |
(MotS) | |
(MotS) | |
(JK/MotS) | |
(JK/MotS) |
**If you double-click the button without clicking on the text area, you will go into the texture selector because it (the texture selector) is automatically selected when the window is activated.
After doubleclicking on the '+GEO' button, you should see a nice little window with values that you can select. We want our picture to show up, so select 'Draw Textured' (I don't think it matters if you select the first or the last 'Draw Textured'--if you have problems e-mail me). Once you have selected 'Draw Textured' click 'OK'. Make sure that both surfaces are still multiselected, or you will have to set the flags for the other side of the surface.
Now that we have done that, our hologram should appear. Hit 'F12' and go into the 3-D Preview. Your holo should look like this (maybe with a different mat):
Most holograms are transparent, so we need to set another flag to make it so. This flag is in the '+FACE FLAGS' section on your Item Editor, so open it just like the '+GEO' button. Then select 'translucent' and click 'OK'. You won't be able to see that it is transparent in the 3-D Preview, but it shows up in the game.
This next flag is optional, but makes the hologram look very real. What we will do is make the holo look like it has its own power source by having it fully lit, just like in the movies. To do this open the '+LIGHT MODE' button like you did the '+GEO' and '+FACE FLAGS' and select 'Fully Lit'.
Here's the flags that we used--make sure that both surfaces have them all!
When your surface has all the right flags, test it. Look at both sides, shoot it, and jump through it to make sure everything works. This is what it should look like in the game:
Troubleshooting
Here are some problems I ran into while making my own holograms. If your problem isn't here,
e-mail me at [email protected] and I will do my best to help you.
I can't see one or both sides of my hologram!
I can't move through my hologram!
One or both of my consoles aren't there!
Good Job! You have now made your own hologram for your level!
If you have any comments, questions, problems, or cool screenshots of your level, e-mail me at [email protected].